

I’d also want to remind you that this is an ACEO forum and while we of course will allow a thread to discuss the fact that there are other titles out there (the more the merrier, right?). When the game is ready for its first iteration you’ll be invited to partake. Essentially, we have everything we need except time and time is the only thing we can’t acquire more of at this stage. Yes, the electricity bill is a bit larger but nothing we can’t manage. Almost feels as if you’re in my home, lol. We’re doing fine without any financial input as of yet, for example, this forum is running on an old server in my dorm room closet. This is not a smash-n-grab quick money scheme, this is an art project with the ambition to build a really good airport tycoon and management game.

Why won’t we take on any capital? Because it changes the relationship between us, the product and the community. Me and Fredrik have been running another company before, so this is the smallest “problem”. Roughly, between us, we’re putting in about six to eight hours each day. Apoapsis Studios is however a conceptual organization, an indie studio, made up by me and Fredrik, working every day on this title when time allows. We do not yet have the financial infrastructure to form a company since it in Sweden requires that you have a capital 50k Swedish crowns. So here are a few comments on the ACEO topics in this thread:Īpoapsis Studios is not a real company - yet. I feel like the SimAirport team is looking for a quick payday and are cashing in on Apoapsis’ insistence on taking the time to make a good game and for that reason, I’m going to stick it out and wait for Airport CEO. Baggage is probably the best example of something that is really just tangential to actual gameplay, but the work they do will pay dividends when this game finally launches. Their efforts are really evident in just the effort they put into coding a BAGGAGE system.

I feel like the Airport CEO guys put a lot of time into the minutae with the intent/hope of making a game that they can be proud of and the fans love. The gameplay seems basic and uninspired.ĭon’t get me wrong: I would love for them to prove me paranoid, burnt-out complainer, but I truly think that everything I’ve seen and read seems to be a forced version of what the Airport CEO devs have done.Even when you look at their outward/fan facing platforms, they don’t really seem to engage fans, which really worries me because it might turn into whatever they see/want and fans come second.

popped out of nowhere and when I started searching the game all of a sudden there were articles about it? It seems like their facebook, reddit, etc. I’ve read some of their PR material and some of it truly seems a little dodgy when they’re answering and/or dodging questions. This game seemed to have appeared out of nowhere.I’m not saying because of any firm proof or anything like that, but from the things I’ve seen I’m very leery. My thing with SA is that, honestly, I don’t trust them.
