
By way of the devil's tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma. It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here. As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality. Escher's classic optical illusion and the echolocation of dolphins, The Devil's Tuning Fork allows the player to explore a new mode of perception through sound visualization. Escher's classic optical illusion and the echolocation of dolphins, The Devil's Tuning Fork What if you saw the world with your ears? Devil's Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves. Summary: What if you saw the world with your ears? Devil's Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves.

#DEVIL S TUNING FORK DOWNLOAD#
Taken for what it is – a free download that pushes new boundaries in the ways players navigate through interactive entertainment – Devil’s Tuning Fork is absolutely worth a look, in spite of the fact that it might go over the heads of a lot of gamers who have been conditioned to expect more traditional or user-friendly experiences. The atmosphere is intentionally dark and claustrophobic, the music is sparse and hauntingly beautiful, and the audio (which consists of disembodied voices in obvious distress) is unsettling. To enjoy Devil’s Tuning Fork is to experience it with an open mind, since the premise is really designed to be thought-provoking rather than fun. Players who are prone to motion sickness should beware, however, as the undulating effect of the sound waves on striped, cavernous walls can be disorienting. The fact that the game relies on puzzles and exploration rather than weapons and person-to-person combat is refreshing.
#DEVIL S TUNING FORK HOW TO#
The goal is to collect all of the stuffed animals in each area to free other children, and figure out how to get the door to the next area to open. Once the trick of bouncing the tuning fork’s sound waves off of the environment to look around and move is mastered, it becomes apparent that Devil’s Tuning Fork is at heart a simplistic platformer with moving platforms to ride, crumbling floors to avoid (by emitting a special low-frequency pitch on the tuning fork that can detect the faulty bits), and swinging hammers and blocks to dodge. You’re thrown into the experience with very little preamble or instructions, so the effect can be quite disorienting until you’ve gotten a hang of how the unique control scheme works. The game is presented in first-person perspective and controlled using a combination of the WASD keyboard keys to move around and the mouse to look in different directions. The effect is similar to how bats use a phenomenon called echolocation to "see" where they’re going in dark caves. The tuning fork grants the player the ability to emit sound waves, which appear as monochrome stripes as they bounce off of walls and scenery briefly revealing parts of the shadowy world such as walls, stairs and platforms. The world is pitch black, and the player must navigate with the help of a magical tuning fork in order to find the cause of the epidemic. One child (you, the player) awakens inside a claustrophobic alternate reality meant to represent the fevered mind of one of the comatose children. Escher, the game attempts to let the player experience what it’s like to "hear" the environment instead of see it.Ī small town is alarmed when its young children all start slipping into comas. Devils Tuning Fork is a first-person exploration / puzzle game in which the player must navigate an unknown world using visual sound waves. Highly experimental and set in an abstract world inspired by the art of M.


#DEVIL S TUNING FORK PC#
Devil’s Tuning Fork is a free PC download developed by a small team of students from DePaul University. But that’s not the only way of perceiving our environment. As human beings most of us are accustomed to relying on our eyes to see the objects around us and guide us to where we need to go.
